My friend and colleague @cyningstan is currently porting a roguelike he originally wrote for the ZX Spectrum, Ossuary, to run under MS-DOS with four colour CGA graphics: I’ve played Ossuary a couple of times (it works perfectly on an emulator) and it’s an enjoyable little romp through an undead-themed dungeon, and if, like me, you’re […]
I decided to try a new layout, that uses more of the browser real estate, and which deforms a bit better on mobile devices. Eventually, I came up with this, which I’m reasonably happy with: The log at the bottom scrolls nicely, we’ve got some nice new health and magic status bars, and the PETSCII […]
Did some work tonight on validating movement between locations and making sure the player can only trigger API endpoints for events that make sense given their current location and situation. As a result, you can now get into combat with various forms of undead deliberately now, by visiting the graveyard.
Evagh the warlock, dwelling beside the boreal sea, was aware of many strange and untimely portents in mid-summer The Coming of the White Wyrm, Clark Ashton Smith
I’ve often seen it lamented in various quarters that the old school renaissance is simply recapitulating the early history of the hobby […] Why mar the pristine simplicity of OD&D? This is a question I’m often asked in comments and in emails. I think it’s a fair question, but I think it’s often based on […]
Demon summoning, astral projection, and mind control or charisma enhancing magic are all possible tools of the sorcerer.
Fantastic adventure awaits you. Challenges abound and battles innumerable must be fought. Do you have the might to emerge victorious? Only time will tell…